Handheld Firearms

The following is a list of the standard military issue weapons for the various armies in theater in this campaign. They are provided as a baseline, and do not include the weapons available for special assignment nor are they even remotely representative of the massive variety of weapons available through the world as a whole.

System Note: Since automatic rifles are featured heavily in this campaign, I’m going to use the standard book autofire rules, not Andy’s (admittedly) fun set. Each attack made during autofire uses one charge (or one round) not one charge for the whole set of autofire attacks. Damage will be applied to PD (or ED) per each attack from the autofire, not as a sum from all the attacks. Ex: A three round burst from a standard assault rifle does 2d6 per each of the three shots and uses 3 charges (rounds). The attacker rolls 2d6 three time (assuming all three shots hit) and the target’s full applicable PD is subtracted from the damage and stun of each individual role NOT once from a 6d6 cumulative roll.

Format:

Point Cost Weapon Name: Description

  • Damage, Various Advantages (Active Point Cost); Disadvantages [# of Rounds per clip]

Rifles

19 StG 40 “Storm Rifle” (Wehrmacht): Standard issue assault rifle for the Nazi Wehrmacht. It can fire single shot, three round burst, or full-auto. Cost based on the standard of 2 spare clips. Any amount of additional clips can be carried for an extra 3 points, reduce cost by 1.5 for each spare clip omitted from normal load.

  • (Total: 19 Real Cost, 84 Active Cost) Killing Attack – Ranged 2d6, 24×3 Charges ( +3/4), Autofire (10 Shots; +1) (82 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) (Real Cost: 17) plus +2 Penalty Levels to offset OCV penalty for multiple attacks (2 Active Points); Limited Power (Only when all shots directed at the same target; -0) (Real Cost: 2) [24 Rounds per Clip]

15 M1 (US, UK, & USSR): The standard issue assault rifle of the US army, exported under Lend-Lease to both the UK and Soviet Union. It can fire single shot or 3 round burst, does not have full-auto capacity. Cost based on the standard of 2 spare clips. Any amount of additional clips can be carried for an extra 3 points, reduce cost by 1.5 for each spare clip omitted from normal load.

  • (Total: 15 Real Cost, 62 Active Cost) Killing Attack – Ranged 2d6, 21×3 Charges ( +3/4), Autofire (3 Shots; +1/4) (60 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) (Real Cost: 13) plus +2 Penalty Levels to offset OCV penalty for multiple attacks (2 Active Points); Limited Power (Only when all shots directed at the same target; -0) (Real Cost: 2) [21 Rounds per Clip]

19 AK-32 (USSR): As in many forms of technology, the Soviet Union lagged behind the rest of the world in weapons development, and at the start of the war were still reliant on bolt-action semi-automatic rifles. Since their entry into the war, they have relied heavily on shipments of American M1s to supply their need for assault rifles, but they just can’t bring them in fast enough. The Soviets have finally begun large-scale production of their own assault rifle, but at present the AK-32 is still in very short supply. It has identical stats and point cost to the Wehrmacht’s StG 40, except that it has a 27 round clip.

  • Same as StG 4, except for 27×3 Charges [27 Rounds per Clip]

25 Thompson Submachine Gun “Tommy Gun” (US & UK): The legendary Chicago Typewriter, made famous by the prohibition era gang wars of the United States, this weapon has a fearsome reputation. Hearing the distinctive sound of this weapon discharging has been known to cause a panic among Wehrmacht infantry. Cost based on one additional ammo-drum normally carried; reduce by 1 point if it is not.

  • (Total: 25 Real Cost, 122 Active Cost) Killing Attack – Ranged 2d6, 50×2 Charges ( +3/4), Autofire (25 Shots; +2) (112 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) (Real Cost: 23) plus +10 PRE (10 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) (Real Cost: 2) [50 Rounds per Drum]

Pistols

4 9mm Sidearm (US, UK, & USSR): Generic semiautomatic pistol used as the side arm for the various armies. The US and the UK use the same one made by the American manufacturer Colt, while the Russians use a different one of their own design, but with identical stats. Cost based on the standard of 2 spare clips. Any amount of additional clips can be carried for no extra cost, reduce cost by 1 if less than 2 spar clips are normally carried.

  • Killing Attack – Ranged 1d6, 10×3 Charges ( +1/4) (19 Active Points); Independent (-2), Real Weapon (-1/4), OAF (-1) [10 Rounds per Clip]

5 P-08 Luger (Wehrmacht): Standard issue side arm of the Nazi Wehrmacht. Also a 9mm, it however uses an enhanced cartridge that gives it slightly more penetrating power. Cost based on the standard of 2 spare clips. Any amount of additional clips can be carried for an extra point, carrying fewer clips does NOT reduce point cost.

  • Killing Attack – Ranged 1d6, 8×3 Charges ( +0), Penetrating ( +1/2) (22 Active Points); Independent (-2), Real Weapon (-1/4), OAF (-1) [8 Rounds per Clip]

10 Heverlee-12 ( Customs Agency & APA): A compact 45 caliber auto-pistol employed by the Customs Agency, developed by an ex-artillery officer and friend of The Baroness. Fires a single shot or three round burst. Any amount of additional clips can be carried for an extra 2 points, reduce cost by 1 for 1 spare clip omitted from normal load, or by 3 for all spare clips omitted from normal load.

  • Killing Attack – Ranged 1 1/2d6, 15×3 Charges ( +1/2), Autofire (3 Shots; +1/4) (44 Active Points); Independent (-2), Real Weapon (-1/4), OAF (-1) [15 Rounds per Clip]

Other

14 Riot Gun (US Army & AOS): Semi-Automatic Shotgun, good for all occasions, uses clips for quik reloads and amo type changes. (If only one type of ammunition will be used, then a buckshot only shotgun costs 12 points and a solid slug only shotgun costs 9.)

  • 12 Multipower, 60-point reserve, (60 Active Points); Limited Power (Change of power requires switching clips; -1/4) all slots Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) [12 Rounds per Clip]
    • 1u – Buckshot: Killing Attack – Ranged 2d6, 12×2 Charges ( +0), Area of Effect (7” Cone; +1) (60 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1), No Range (-1/4) [2 clips of buckshot]
    • 1u – Solid Slug: Killing Attack – Ranged 3d6, 12×2 Recoverable Charges ( +0) (45 Active Points); Independent (-2), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) [2 clips of solid slugs]

30 LS (Legacy of the Sisterhood) Sniper Rifle (Customs Agency ONLY): A highly specialized sniper Rifle capable of firing just over 12 MILES without penalty. It is bolt-action semi-automatic, magazine fed, and requires special ammunition and training to wield. It takes two Full Phases to reload in combat (1 Full Phase with a succesful Fast Draw Roll).

  • Killing Attack – Ranged 3d6, No Range Modifier ( +1/2), Increased Max Range (125xActive Point Cost, 9,875 Hexes; +1/2) (90 active Points); 12×3 Charges (Increased Reoad Time, 2 Full Phases, Restricted Recovery; -1/4), Real Weapon (-1/4), Two-Handed (-1/2), OAF (-1) [12 Round Magazine]

19 Grenades (Satchel or Bandolier of 4, Used by All): Four basic fragmentation grenades.

  • Killing Attack – Ranged 2d6, Time Delay ( +1/4), Armor Piercing ( +1/2), Area Of Effect (5" Radius; +1), Conforming ( +1/2) (97 Active Points); 4 Charges (-1), Can Be Missile Deflected (-1/4), Independent (-2), OAF (-1), Real Weapon (-1/4), Range Based on Strength (-1/4) [4 Tosses]

Special Martial Maneuvers with Firearms

(All Require the Appropriate Weapon Element as a Prerequisite)

7 Chicago Typist: With a Tommy Gun, target up to 11 continuous hexes as a single area & deal 2d6 damage to all targets in that area upon successful strike, uses 25 shots.

7 Spray & Pray: With any standard damage (2d6 or less) full-auto rifle, target up to 5 continuous hexes as a single area & deal 2d6 damage to all targets in that area upon successful strike, uses 10 shots.

6 Double Tap: A rapid fire two shot attack used with pistols. No OCV penalty, uses two shots.

Handheld Firearms

Reichstag of Solace Genesplicer